| Preface |
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ix | |
| PART 1 FUNDAMENTALS |
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1 | (214) |
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1 | (8) |
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What Is a Programming Language? |
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1 | (1) |
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Earliest Computer Languages |
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1 | (1) |
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Early Attempts at New Languages |
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2 | (1) |
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Next Generation Languages |
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3 | (1) |
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Object-Oriented Languages |
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3 | (1) |
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4 | (5) |
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Fundamental C++ Programming |
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9 | (44) |
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9 | (6) |
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15 | (3) |
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18 | (4) |
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22 | (4) |
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26 | (1) |
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27 | (1) |
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28 | (3) |
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31 | (1) |
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32 | (2) |
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34 | (5) |
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Order of Precedence Chart |
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39 | (1) |
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40 | (13) |
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53 | (72) |
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53 | (12) |
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Else and Else If Statements |
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65 | (8) |
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Compound Conditional Statements |
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73 | (3) |
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Nested Conditional Statements |
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76 | (4) |
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Subtle Expression Evaluation |
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80 | (4) |
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Short Circuit Conditional Evaluation |
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84 | (4) |
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88 | (7) |
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95 | (5) |
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100 | (25) |
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125 | (50) |
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125 | (9) |
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134 | (5) |
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139 | (6) |
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145 | (4) |
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Early Loop Termination---Break and Continue Keywords |
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149 | (3) |
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152 | (23) |
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175 | (40) |
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175 | (2) |
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Parameters and Return Values |
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177 | (4) |
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181 | (1) |
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182 | (4) |
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186 | (12) |
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198 | (2) |
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Decision-Making Functions |
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200 | (3) |
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203 | (12) |
| PART 2 ADVANCED CONSTRUCTS |
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215 | (236) |
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215 | (40) |
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216 | (8) |
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224 | (7) |
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231 | (2) |
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233 | (5) |
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Multidimensional Arrays of Characters |
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238 | (4) |
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242 | (13) |
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Simple Arrays Applications |
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255 | (58) |
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255 | (18) |
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273 | (3) |
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276 | (5) |
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281 | (4) |
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285 | (11) |
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296 | (17) |
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Advanced Application of Arrays |
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313 | (32) |
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313 | (7) |
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320 | (6) |
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326 | (9) |
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335 | (10) |
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345 | (52) |
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Pointers---Why Do We Need Them? |
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345 | (2) |
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347 | (10) |
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357 | (4) |
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String Functions Rewritten as Pointers |
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361 | (13) |
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Dynamic Memory and Pointers |
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374 | (8) |
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382 | (2) |
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384 | (13) |
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Structures and Basic Classes |
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397 | (26) |
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398 | (6) |
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404 | (1) |
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405 | (1) |
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405 | (5) |
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410 | (13) |
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423 | (28) |
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Other Benefits of Classes |
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423 | (4) |
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Dynamic Memory and Classes |
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427 | (2) |
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429 | (3) |
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432 | (2) |
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Code Reuse via Composition and Inheritance |
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434 | (7) |
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441 | (10) |
| PART 3 DATA STRUCTURES |
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451 | (166) |
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453 | (16) |
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453 | (1) |
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How Does a Stack Operate? |
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454 | (4) |
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Stack Class Implementation |
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458 | (4) |
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462 | (7) |
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469 | (14) |
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469 | (1) |
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How Does a Queue Operate? |
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470 | (2) |
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Queue Class Implementation |
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472 | (4) |
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476 | (7) |
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483 | (58) |
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483 | (10) |
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Linked List Class Implementation |
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493 | (29) |
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Header Node Linked List Implementation |
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522 | (12) |
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534 | (7) |
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541 | (48) |
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What Is a Binary Search Tree? |
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541 | (6) |
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Binary Tree Class Implementation |
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547 | (30) |
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577 | (12) |
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589 | (28) |
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589 | (1) |
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How Does a Hash Table Operate? |
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590 | (13) |
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Hash Table Class Implementation |
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603 | (4) |
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607 | (10) |
| Appendix A Quality Programming |
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617 | (2) |
| Appendix B ASCII Character Set |
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619 | (2) |
| Appendix C Commonly Used C++ Input/Output Techniques |
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621 | (32) |
| Bibliography |
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653 | (2) |
| Index |
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655 | |