The Complete Idiot's Guide to Chess
by Wolff, Patrick; Chabris, Christopher F.Rent Book
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Summary
Table of Contents
| Let's Play Chess | p. 1 |
| Why Play Chess?: The history of chess and its popularity today | p. 3 |
| Drawing the Battlelines: An introduction to the board, pieces, and rules of chess; plus how to read and write chess moves | p. 11 |
| Rules of Engagement: The rest of the rules, so you can start playing chess | p. 31 |
| How to Win with Just One Piece: Checkmating the lone king with just the queen or rook | p. 49 |
| Tactics | p. 63 |
| It's a Material World: Making sure your army is bigger than your opponent's | p. 65 |
| Tricks of the Tactical Trade: The most important tactics for capturing your opponent's pieces | p. 85 |
| Dirtier Tricks: Some more important tactics for capturing your opponent's pieces | p. 107 |
| Hunting Down the King: Using tactics and material to attack your opponent's king | p. 121 |
| Strategy | p. 135 |
| In the Beginning: How to play the opening phase of a chess game | p. 137 |
| Making the Most of Your Pieces: Strategies for maximizing the power of your pieces | p. 153 |
| Pawn Shop: Special strategies for using the pawns | p. 169 |
| The Final Frontier: How to control more of the board than your opponent, and what to do if you control less of it | p. 187 |
| Weak Squares: Recognizing when certain squares are more important than others, and how to use them to your advantage | p. 203 |
| All Good Things Must Come to an End: How to play the endgame phase of a chess game | p. 215 |
| Beyond the Basics | p. 233 |
| Training Camp: Tips for continuing your chess study beyond this book | p. 235 |
| Hall of Fame: The chess superstars: The 13 World Champions throughout history | p. 245 |
| Getting Competitive: Everything you need to know to find new opponents, and to play in chess clubs and tournaments | p. 267 |
| Chess in Cyberspace: Everything you need to know to find chess on the Internet or to find the right computer chess product for you | p. 277 |
| How Computers Play Chess: An explanation of the "thinking process" of the machine | p. 287 |
| How to Beat the !?%@and?]! Computer: Tips for using the different ways that humans and computers play chess to your advantage | p. 299 |
| Appendix A | p. 309 |
| Appendix B | p. 315 |
| Appendix C | p. 317 |
| Glossary | p. 335 |
| Index | p. 339 |
| Table of Contents provided by Syndetics. All Rights Reserved. |
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