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Summary

This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. The topics covered range from proposals regarding the newest "de facto" standards in E-Learning - such as IMS Learning Design - to the more practical aspects of the design, i.e. implementations and the actual application of educational tools in real settings. The volume reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues such as Learning Management Systems as well as more innovative aspects such as personalized or ubiquitous learning.

Table of Contents

A history of e-Learning : echoes of the pioneersp. 1
LRN : e-Learning inside and outside the classroom : supporting collaborative learning communities using a Web application toolkitp. 13
Educational modeling languages : a conceptual introduction and a high-level classificationp. 27
Representing adaptive and adaptable units of learning : how to model personalized eLearning in IMS learning designp. 41
SchoolSenses@Internet : children as multisensory geographic information creatorsp. 57
Design and development of digital educational content : institutional proposals and actionsp. 67
Applying semantic techniques to integrate electronic course cataloguesp. 77
Tele-education of the instruction dynamic scheduling using a Web simulatorp. 89
Universalizing chasqui repositories with a flexible importation/exportation systemp. 99
An approach for modelling interactive and collaborative aspects in CSCL systemsp. 111
SKC : measuring the users interaction intensityp. 123
SWAD : Web system for education supportp. 133
Towards the everyday computing in the classroom through RFIDp. 143
Using Java and C# for educational simulators : the case of simple-2p. 155
Iterative design of learning processesp. 163
Design by contract-based selection and composition of learning objectsp. 179
Online evaluation at higher and secondary education : a teaching and learning experiencep. 193
Game implementation : an interesting strategy to teach genetic algorithmsp. 205
Instructional theories to model educational content : a case studyp. 225
Table of Contents provided by Blackwell. All Rights Reserved.

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