The Digital Biomedical Illustration Handbook

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Edition: CD
Format: Paperback
Pub. Date: 2004-08-26
Publisher(s): Cengage Learning
List Price: $64.14

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Summary

The Digital Biomedical Illustration Handbook is the only book currently available that provides in-depth coverage of the medical illustration field. It includes a brief history of the field, a state-of-the-industry, an overview of the training required to be a medical illustrator, and the techniques and tools used to create high-quality digital illustrations with Photoshop? CS and 3ds max 6. This beautifully illustrated book is written for artists, graphic designers, art directors, art students, and those interested in learning about medical illustration. The goal of the medical illustrator has always been to educate, conceptualize, and clearly communicate biomedical knowledge visually to the scientific community and the public at large. However, the tools used to achieve this goal have changed significantly in the past few years, and this book teaches artists how to adapt their skills to the digital realm. Artists will learn how to use digital tools to create a variety of professional quality illustrations- surgical, editorial, veterinary, patient education, real-time 3D for the Web, and molecular and cellular animation. If you are interested in learning about medical illustration and the skills it requires, or if you are a practicing illustrator looking for new insights, this is the one resource you'll need.

Table of Contents

Preface xiii
About the Author xvii
A Brief History of Medical Illustration
1(16)
Antiquity
3(1)
Ancient Egypt
3(1)
Classical Greece
3(1)
Alexandria
3(1)
The Middle Ages
4(1)
Claudius Galen (129--209 A.D.)
4(1)
Medieval Medical Illustration
4(1)
The Renaissance
5(6)
Invention of the Printing Press
6(1)
Leonardo Da Vinci (1452--1519)
6(1)
Andreas Vesalius (1514--1564)
7(4)
Post-Vesalian Medical Illustration
11(1)
Modern Medical Illustration
11(5)
Max Brodel (1870--1941)
12(1)
Frank Netter (1906--1991)
13(1)
The Association of Medical Illustrators
14(2)
Conclusion
16(1)
Medical Illustration Today
17(20)
Digital Medical Illustration
18(2)
The Bottom Line
18(1)
Is Digital Art Better?
19(1)
The Changing Workplace
20(2)
The Disappearing Biomedical Communication Department
20(1)
Medical Illustration as an Industry
21(1)
Medical Illustration Freelancers
21(1)
What You Can Expect to Earn as a Medical Illustrator
22(1)
Chapter Interviews
22(13)
Michael King
23(3)
Peg Gerrity
26(4)
Bruce Blausen
30(5)
Conclusion
35(2)
Becoming a Medical Illustrator
37(12)
Choosing a School
38(1)
Portfolio Review
39(1)
Graduate Programs in Biomedical Communications
39(1)
Certification and Continuing Education
40(1)
Specialization
40(1)
Chapter Interviews
40(7)
James A. Perkins
41(3)
Tiffany Gagnon
44(3)
Conclusion
47(2)
The Medical Illustrator/Physician Collaboration
49(10)
Scott Weldon
Communication
50(1)
Research and Reference Material
51(5)
The Workflow
52(1)
Meetings
52(1)
Signing on the Dotted Line
53(1)
Graphite on Paper
54(1)
Reworking the Sketch
55(1)
The Final Product
56(1)
Time Management
56(1)
Conclusion
57(2)
Surgical Illustration
59(32)
Tutorial: Renal Transplant
63(27)
Project Overview
63(1)
Gathering Reference Materials
64(1)
Creating the Preliminary Sketches
64(2)
Painting a Surgical Illustration
66(21)
Creating the Rest of the Illustrations in the Series
87(3)
Conclusion
90(1)
Editorial Medical Illustration
91(38)
Introduction to Editorial Medical Illustration
92(1)
Tutorial: Cerebellar Stroke
93(31)
Project Overview
93(1)
Gathering Reference Materials
93(1)
Developing a Design
93(2)
Freehand Painting
95(1)
A Short Lesson in Brain Anatomy
96(2)
Painting the Cerebrum and Cerebellum
98(10)
Painting the Blood Vessels
108(6)
Creating the Background Texture
114(4)
Finishing Up
118(6)
Interview with Edward Bell, Art Director for Scientific American Magazine
124(3)
Conclusion
127(2)
Medical-Legal Illustration
129(34)
Introduction to Medical-Legal Illustration
130(1)
Tutorial: Exhibit for Failed Roux-en-Y Gastric Bypass
131(28)
Project Overview
131(1)
Research
132(1)
Designing the Exhibit
132(1)
Creating Large Illustrations
133(1)
Painting the Roux-en-Y Gastric Bypass Illustration
133(2)
Painting the Liver and Gall Bladder
135(20)
Finishing Up
155(4)
Interview with Michael Phifer of Phifer Law
159(2)
Conclusion
161(2)
Veterinary Illustration
163(34)
Introduction to Veterinary Illustration
164(2)
Tutorial: Fracture of the First Phalanx in an Equine
166(29)
Project Overview
166(1)
Research
166(1)
Designing the Illustration
167(1)
Painting the Foreleg
168(6)
Painting Bones and a Fracture
174(10)
Painting an X-Ray
184(6)
Finishing Up
190(5)
Conclusion
195(2)
Medical Illustration for the Web
197(54)
Introduction to Medical Illustration for the Web
198(1)
Tutorial: Modeling an Artificial Heart for Real-Time 3D
199(25)
Project Overview
199(1)
Box Modeling
200(1)
Modeling for Real-Time 3D
200(1)
Getting Started
200(24)
Tutorial: Creating a Real-Time 3D Presentation for the Web with Anark Studio
224(25)
Organizing the Presentation
224(1)
Importing the 3D Models
224(3)
Inserting the OrbitCamera Behavior
227(7)
Creating Interactivity
234(8)
Adding Sound
242(5)
Publishing to the Web
247(2)
Conclusion
249(2)
Medical Illustration for Patient Education
251(66)
Introduction to Medical Illustration for Patient Education
252(1)
Tutorial: Animation of Intraocular Lens Implantation
252(37)
Project Overview
252(1)
Research
253(1)
Modeling a Human Eye
253(22)
Repositioning the Pivot
275(7)
Refining the Eye
282(7)
Creating Materials and Mapping Textures
289(1)
Tutorial: Introducing the Materials Editor and Working with UnwrapUVW
290(26)
Working with the UnwrapUVW Modifier
292(4)
Working with Material IDs and the UVW Mapping Modifier
296(10)
Lights, Camera, and Render
306(10)
Conclusion
316(1)
Molecular and Cellular Animation
317(44)
Introduction to Molecular Animation
318(1)
Tutorial: Molecular Animation---Antigen Binding with MHC Class I
319(26)
Project 1 Overview
319(1)
What Is an Antigen?
319(1)
What Is a Protein?
320(1)
The Protein Data Bank
321(1)
Downloading the MHC Class I PDB File from the Protein Data Bank
321(1)
Converting the PDB File to VRML for Import into 3ds max
321(4)
Cleaning Up the VRML Model in 3ds max
325(5)
Editing Materials
330(3)
Placing a Space Fill Antigen Model into the MHC's Binding Site
333(2)
Adding a Light and a Camera
335(2)
Creating the Molecular Animation
337(7)
Rendering the Animation
344(1)
Introduction to Cellular Animation
345(2)
Tutorial: Cellular Animation: Mitosis
347(13)
Project 2 Overview
347(1)
Animating Mitosis
347(1)
Modeling the Cells
348(4)
Animating the Cytoplasm Division
352(1)
Animating the Nucleus Division
352(2)
Assigning Materials
354(4)
Rendering the Cellular Animation
358(2)
Conclusion
360(1)
Appendix A Contributing Authors 361(2)
Appendix B Copyrights Quick Reference 363(4)
Appendix C Bibliography 367(2)
Appendix D About the CD-ROM 369(2)
Medical Glossary 371(6)
Index 377

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