Dust or Magic : Secrets of Successful Multimedia Design
by Hughes, BobRent Textbook
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Summary
Dust or Magic is for programmers, writers, artists, animators, and interface designers, for the people who teach, lead and hire them, and also for people who simply want to know how human creativity fares in the new, digital age.
Table of Contents
| Cyberia | |
| Introduction: The Emancipation of the Serfs | |
| The Computer as a “Medium.” The Computer as a Landscape | |
| Cyberia's Geological Past | |
| Bush, Engelbart, Nelson, and the Quest for Xanadu | |
| Early Explorations: From “Time-Sharing” to the Personal Computer | |
| The Beginnings of a Mass Medium: Interactive Video | |
| From the Mac to the Seedy ROM | |
| Cyberia Opened to the Masses, Then to the Corporate Bulldozers | |
| Eminent Cyberians | |
| Introduction: “Tomorrow's Establishment is Today's Lunatic Fringe.” Voices from Nowhere | |
| Voyager: Cyberia's First Viable Community | |
| The Power of "Primary Evidence": Curtis Wong Develops the Voyager Vision at Corbis | |
| The "Book as Hero" in Romain Victor-Pujebet's “Le Livre De Lulu | |
| ” The Nationwide Building Society and its “Interact” Project | |
| Working in Cyberia | |
| Introduction: Do We Really Have to “Get Real”? Crying All the Way to the Bank | |
| Microsoft's “Sendak” Saga | |
| Get Yourself a Theory, And Make It a Good One | |
| Audience: Who Are You Making This For - And Where Are You Taking Them? | |
| Emotion, Interaction, Participation, Carnival | |
| “Cognitive Dynamite”: Multi-Sensory Effects that Blow You Away | |
| “Cognitive Train Wrecks” and “User Expectations | |
| ” Storyspace: From The Path to the Landscape Itself | |
| Working in Cyberia: From Storyspace to the Real World | |
| Trust, and the Paradox of Self-Absorbed Work | |
| Conclusion: Rediscovering Workmanship | |
| Bibliography | |
| Index | |
| Table of Contents provided by Publisher. All Rights Reserved. |
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