How to Write Science Fiction & Fantasy

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Format: Paperback
Pub. Date: 2001-09-01
Publisher(s): Writers Digest Books
List Price: $20.32

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Summary

Finally, Orson Scott Card's Hugo award-winning classic on the art and craft of writing science fiction and fantasy is available in paperback! Card provides invaluable advice for every science fiction and fantasy writer interested in constructing stories about people, worlds and events that stretch the boundaries of the possible...and the magical. They'll learn: * what is and isn't science fiction and fantasy, and where their story fits in the mix * how to build, populate, and dramatize a credible, inviting world readers will want to explore * how to use the MICE quotient--milieu, idea, character and event--to structure a successful story * where the markets are, how to reach them and get published There's no better source of information for writers working in these genres. This book will help them effectively produce exciting stories that are both fascinating and market-ready. Orson Scott Card is one of the biggest names in science fiction and fantasy. He won both the Hugo and Nebula science fiction awards for best novel for two consecutive years--something no other writer has ever done. In addition, he was the first writer to ever win a Nebula and a Hugo for both a book and its sequel, Ender's Game and Speaker for the Dead. His current best-seller is Shadow of Hegemon. He lives in North Carolina.

Author Biography

Orson Scott Card is one of science fiction and fantasy's biggest names. He won both the Hugo and Nebula science fiction awards for best novel for two consecutive years -- something no other writer has ever done. In addition, he was the first writer to ever win a Nebula and a Hugo for a book and its sequel -- Ender's Game and Speaker for the Dead. His latest book, Shadow of Hegemon, is a national bestseller. Orson Scott Card lives in North Carolina

Table of Contents

Introductionp. 1
The Infinite Boundaryp. 3
What is, and isn't, science fiction and fantasy, and by whose standards: publishers', writers', readers'
What basic concepts and approaches qualify a story as true speculative fiction, and how SF and fantasy differ from one another
World Creationp. 26
How to build, populate, and dramatize a credible, inviting world that readers will want to share with you
Dragging ideas through "the idea net" of why, how, and with what result
Developing the rules of your world ... and then abiding by them and making them matter: the rules of Time, Space, and Magic
Working out the history, language, geography, and customs of your invented world
Story Constructionp. 63
Finding a character for an idea, or developing ideas for a character to enact
Qualifications for the main character: who hurts the most? Who has power and freedom to act?
Should the viewpoint character be the main character? How do you decide?
Determining where the story should begin and end
The MICE quotient: milieu, idea, character, event--knowing which is most important in your story will help you decide its proper shape
Writing Wellp. 88
Keeping exposition in its place
Leading your reader into the strangeness, step by step
Piquing the reader's interest
Keeping the "level of diction" appropriate to the story's imagined world
Using invented jargon sparsely and effectively
The Life and Business of Writingp. 104
The markets for short and long speculative fiction--magazines, anthologies, fanzines--and how to reach them
Classes, workshops, conferences and conventions
Collaboration, adaptation, and shared worlds
Professional writers' organizations
Awards in speculative fiction
Indexp. 138
Table of Contents provided by Syndetics. All Rights Reserved.

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