
How to Write Science Fiction & Fantasy
by Card, Orson ScottBuy New
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Summary
Author Biography
Table of Contents
Introduction | p. 1 |
The Infinite Boundary | p. 3 |
What is, and isn't, science fiction and fantasy, and by whose standards: publishers', writers', readers' | |
What basic concepts and approaches qualify a story as true speculative fiction, and how SF and fantasy differ from one another | |
World Creation | p. 26 |
How to build, populate, and dramatize a credible, inviting world that readers will want to share with you | |
Dragging ideas through "the idea net" of why, how, and with what result | |
Developing the rules of your world ... and then abiding by them and making them matter: the rules of Time, Space, and Magic | |
Working out the history, language, geography, and customs of your invented world | |
Story Construction | p. 63 |
Finding a character for an idea, or developing ideas for a character to enact | |
Qualifications for the main character: who hurts the most? Who has power and freedom to act? | |
Should the viewpoint character be the main character? How do you decide? | |
Determining where the story should begin and end | |
The MICE quotient: milieu, idea, character, event--knowing which is most important in your story will help you decide its proper shape | |
Writing Well | p. 88 |
Keeping exposition in its place | |
Leading your reader into the strangeness, step by step | |
Piquing the reader's interest | |
Keeping the "level of diction" appropriate to the story's imagined world | |
Using invented jargon sparsely and effectively | |
The Life and Business of Writing | p. 104 |
The markets for short and long speculative fiction--magazines, anthologies, fanzines--and how to reach them | |
Classes, workshops, conferences and conventions | |
Collaboration, adaptation, and shared worlds | |
Professional writers' organizations | |
Awards in speculative fiction | |
Index | p. 138 |
Table of Contents provided by Syndetics. All Rights Reserved. |
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