Inside Maya 5

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Edition: 1st
Format: Paperback w/CD
Pub. Date: 2004-01-01
Publisher(s): New Riders Press
List Price: $64.19

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Summary

Real-world solutions for real-world production environments!Luis Cataldi, BlueSky StudiosMaya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power.Inside Maya 5can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.From the back coverAre you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so,Inside Maya 5is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges!You'll get coverage of: Using Maya in the digital studio pipeline MEL and the Maya API Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces Modeling characters, sets, and props Maya's node-based architecture Particles and dynamics Character animation and rigging Lighting, shading and rendering Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios)The companion CD includes the source files you need to complete the exercises in each chapter.

Table of Contents

Maya and the Production Pipeline
Using Maya Well
What Maya Can Do
Maya's Development
Your Development
Summary
Project Overview
Beginnings
Plan B
The Killer B Plan
Summary
Digital Studio Pipeline
Preproduction
Production Setup
Production Flow
Summary
Technical Considerations
Getting Cozy
Commands
The User Interface
Viewing
Managing Files
Summary
Mel
What Is MEL? What Can MEL Do and How Is It Used? Maya's Embedded Language: Some Specific Essentials
The MEL Command Line and Script
Editor
Summary
Modeling
Formats
What's Not Available
Format: The Big Choices
Polygons
NURBS
Subdivision Surfaces
Surfacing Decisions
Other Modeling Possibilities
Summary
Methods
Set Your Sights
Plan Your Journey
Handle the Details
Handle the Ups and Downs
Summary
Sets
Roughing It In
Building Blocks
Building Buildings
Pass It On
Summary
Props
Basic Prop Guidelines
Simple Prop Models
The Car: A Complex Prop Model
Summary
Characters
Functional and Aesthetic Criteria
Additional Criteria
Creating Spot and The Jerk
Summary
Technical Direction
Layout
What Is Layout? Visual Clarity
Summary
Node-Based Architecture
Transformations: Parent/Child Relationships
Objects, Shapes, and Components
Maya Node-Based Basics
Node Types
Non-DAG Nodes
Viewing the Maya Scene Graph and Node History
Connecting Attributes Between Nodes
Summary
Making Advanced Connections
Understanding Node Connections
Some Practical Uses for Constraints
Quick Review: Overlapping Action
Using History to Your Advantage: Modifying Geometry After It Is
Smooth-Skinned
Summary
Particles and Dynamics
Emission
Rendering
Summary
Animation
Character Animation in Maya
Maya Animation
First Steps: Planning Your Animation
The Principles of Animation
The Pose
Final Plan
Setting the Poses
Last Tips for Motion
Summary
Character Setup Pipeline for Animation
Five Golden Rules of Character Setup
The Character Setup Pipeline
Summary
Rigging Characters for Animation
Setting Up a Character for Animation
Creating Clean Joint Hierarchies for Animation
Rigging a Simple Quadruped Character: The Dog
Creating Advanced Bipedal Character Controls
Advanced Stretchy IK Legs and Classic Reverse Foot
Advanced IK Arms and Clavicular Triangle
Hooking Up the Head Skeletal Hierarchy
The Hair of the Jerk
Summary
Shading
Seeing the World in Shaders
Achieving a Look
Considerations before Shading
Shading Process and Tools
Creating Texture Maps
Projection Mapping
Summary
Lighting
The World in Lights
Defining GI, Radiosity, FG, IBL, and HDRI
Color Scripts
Summary
Rendering
Rendering Efficiently with Maya's Standard Renderer
Command-Line Rendering
Rendering with Mental Ray
Multipass Rendering
Render Farms
Preparing for Final Output
Summary
Appendix
Intermediate and Advanced MEL
What Is a Script Node? Advanced MEL
Intro to the API: Writing a Deformer
Summary
Index
Table of Contents provided by Publisher. All Rights Reserved.

Excerpts

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