Introduction to Software Engineering Design Processes, Principles and Patterns with UML2

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Edition: 1st
Format: Paperback
Pub. Date: 2006-05-02
Publisher(s): Pearson
List Price: $178.30

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Summary

The focus ofIntroduction to Software Engineering Designis the processes, principles and practices used to design software products. The discipline of design, generic design processes, and managing design are introduced in Part I. Part II covers software product design, use case modeling, and user interface design. Part III of the book is its core and covers enginnering data anyalysis, including conceptual modeling, and both architectural and detailed engineering design. This book is for anyone interested in learning software design.

Table of Contents

Preface ix
Part I Introduction 1(68)
Chapter 1 A Discipline of Software Engineering Design
3(30)
1.1 What Is Software Design?
3(9)
1.2 Varieties of Design
12(4)
1.3 Software Design in the Life Cycle
16(8)
1.4 Software Engineering Design Methods*
24(3)
Further Reading, Exercises, Review Quiz Answers
27(6)
Chapter 2 Software Design Processes and Management
33(36)
2.1 Specifying Processes with UML Activity Diagrams
33(14)
2.2 Software Design Processes
47(9)
2.3 Software Design Management*
56(7)
Further Reading, Exercises, Review Quiz Answers
63(6)
Part II Software Product Design 69(122)
Chapter 3 Context of Software Product Design
71(27)
3.1 Products and Markets
71(3)
3.2 Product Planning
74(5)
3.3 Project Mission Statement
79(6)
3.4 Software Requirements Specification
85(7)
Further Reading, Exercises, Review Quiz Answers
92(6)
Chapter 4 Product Design Analysis
98(22)
4.1 Product Design Process Overview
98(6)
4.2 Needs Elicitation
104(5)
4.3 Needs Documentation and Analysis
109(6)
Further Reading, Exercises, Review Quiz Answers
115(5)
Chapter 5 Product Design Resolution
120(37)
5.1 Generating Alternative Requirements
121(5)
5.2 Stating Requirements
126(5)
5.3 Evaluating and Selecting Alternatives
131(5)
5.4 Finalizing a Product Design
136(6)
5.5 Prototyping
142(7)
Further Reading, Exercises, Review Quiz Answers
149(8)
Chapter 6 Designing with Use Cases
157(34)
6.1 UML Use Case Diagrams
158(10)
6.2 Use Case Descriptions
168(10)
6.3 Use Case Models
178(7)
Further Reading, Exercises, Review Quiz Answers
185(6)
Part III Software Engineering Design 191(270)
Chapter 7 Engineering Design Analysis
193(33)
7.1 Introduction to Engineering Design Analysis
194(6)
7.2 UML Class and Object Diagrams
200(12)
7.3 Making Conceptual Models
212(8)
Further Reading, Exercises, Review Quiz Answers
220(6)
Chapter 8 Engineering Design Resolution
226(27)
8.1 Engineering Design Resolution Activities
226(5)
8.2 Engineering Design Principles
231(2)
8.3 Modularity Principles
233(11)
8.4 Implementability and Aesthetic Principles
244(4)
Further Reading, Exercises, Review Quiz Answers
248(5)
Chapter 9 Architectural Design
253(34)
9.1 Introduction to Architectural Design
254(5)
9.2 Specifying Software Architectures
259(10)
9.3 UML Package and Component Diagrams
269(8)
9.4 UML Deployment Diagrams*
277(4)
Further Reading, Exercises, Review Quiz Answers
281(6)
Chapter 10 Architectural Design Resolution
287(31)
10.1 Generating and Improving Software Architectures
288(12)
10.2 Evaluating and Selecting Software Architectures
300(7)
10.3 Finalizing Software Architectures
307(5)
Further Reading, Exercises, Review Quiz Answers
312(6)
Chapter 11 Static Mid-Level Object-Oriented Design: Class Models
318(41)
11.1 Introduction to Detailed Design
319(5)
11.2 Advanced UML Class Diagrams
324(12)
11.3 Drafting a Class Model
336(9)
11.4 Static Modeling Heuristics
345(7)
Further Reading, Exercises, Review Quiz Answers
352(7)
Chapter 12 Dynamic Mid-Level Object-Oriented Design: Interaction Models
359(36)
12.1 UML Sequence Diagrams
359(15)
12.2 Interaction Design Process
374(7)
12.3 Interaction Modeling Heuristics
381(8)
Further Reading, Exercises, Review Quiz Answers
389(6)
Chapter 13 Dynamic Mid-Level State-Based Design: State Models
395(34)
13.1 UML State Diagrams
395(12)
13.2 Advanced UML State Diagrams*
407(8)
13.3 Designing with State Diagrams
415(8)
Further Reading, Exercises, Review Quiz Answers
423(6)
Chapter 14 Low-Level Design
429(32)
14.1 Visibility, Accessibility, and Information Hiding
430(9)
14.2 Operation Specification
439(9)
14.3 Algorithm and Data Structure Specification*
448(4)
14.4 Design Finalization
452(4)
Further Reading, Exercises, Review Quiz Answers
456(5)
Part IV Patterns in Software Design 461(130)
Chapter 15 Architectural Styles
463(27)
15.1 Patterns in Software Design
463(4)
15.2 Layered Architectures
467(6)
15.3 Other Architectural Styles
473(13)
Further Reading, Exercises, Review Quiz Answers
486(4)
Chapter 16 Mid-Level Object-Oriented Design Patterns
490(20)
16.1 Collection Iteration
490(8)
16.2 The Iterator Pattern
498(6)
16.3 Mid-Level Design Pattern Categories
504(2)
Further Reading, Exercises, Review Quiz Answers
506(4)
Chapter 17 Broker Design Patterns
510(30)
17.1 The Broker Category
510(3)
17.2 The Façade and Mediator Patterns
513(9)
17.3 The Adapter Patterns
522(7)
17.4 The Proxy Pattern*
529(5)
Further Reading, Exercises, Review Quiz Answers
534(6)
Chapter 18 Generator Design Patterns
540(28)
18.1 The Generator Category
540(4)
18.2 The Factory Patterns
544(9)
18.3 The Singleton Pattern
553(4)
18.4 The Prototype Pattern*
557(7)
Further Reading, Exercises, Review Quiz Answers
564(4)
Chapter 19 Reactor Design Patterns
568(23)
19.1 The Reactor Category
568(4)
19.2 The Command Pattern
572(6)
19.3 The Observer Pattern
578(8)
Further Reading, Exercises, Review Quiz Answers
586
Appendices
Appendix A Glossary
591(18)
Appendix B AquaLush Case Study
609(80)
Appendix C References
689(4)
Index 693

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