Jacking In To the Matrix Franchise Cultural Reception and Interpretation

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Format: Paperback
Pub. Date: 2004-06-01
Publisher(s): Bloomsbury Academic
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Summary

There have already been several very successful books devoted to the original film in the Matrix trilogy. This entirely new collection of essays is the first book to examine the trilogy as a whole - as well as related products such as The Animatrix and the computer game. Contributors tackle these subjects from a range of perspectives: religion, philosophy, gender, race, film studies, and science, providing a comprehensive view of everything Matrix-related.Reviewing the cultural and religious implications of the trilogy, authors look at:* American Religion, Community and Revitilization: Why The Matrix Resonates* Religion and Salvation, the Optiate of The Matrix Franchise* Gimme that Bullet Time Religion, or, The Dream of Spiritually Perfect Violence* Ultimate Reality: Buddhist and Gnostic Constructions of BlissAlso covered are theories of cyberworlds, issues of gender and race and the games and ethics of simulation.

Table of Contents

Acknowledgments ix
About the Contributors xi
Introduction
``The Deeper We Go, the More Complex and Sophisticated the Franchise Seems, and the Dizzier We Feel.'' Issues treated in this volume; contexts of looking at the franchise
1(13)
William G. Doty
Jacking In to Issues of Gender and Race
``Welcome to the Sexual Spectacle: The Female Heroes in the Franchise.'' Perhaps it is time for a retelling of heroic mythology that does not masculinize the female hero
14(18)
Martina Lipp
``Is Neo White? Reading Race, Watching the Trilogy.'' Ignoring the racial message of the franchise only reinforces old abuses of power
32(16)
C. Richard King
David J. Leonard
Cultural and Religious Implications
``Religion, Community, and Revitalization: Why Cinematic Myth Resonates.'' The roles of religious symbolism in an entertainment culture
48(17)
Richard R. Jones
``Story, Product, Franchise: Images of Postmodern Cinema.'' A postmodernist redemption myth with a control-freak messianic hero
65(15)
Bruce Isaacs
Theodore Louis Trost
``Fascist Redemption or Democratic Hope?'' Embedded political values smack largely of American fascism
80(17)
John Shelton Lawrence
``Stopping Bullets: Constructions of Bliss and Problems of Violence.'' The various religious themes do not overcome a reliance upon violent means
97(18)
Frances Flannery-Dailey
Rachel L. Wagner
Theorizing Cyberworlds
``The Deja vu Glitch in the Matrix Trilogy.'' Literal versus ironic readings of the ``reality'' of our matrix
115(10)
Michael Sexson
``Visions of Hope, Freedom of Choice, and the Alleviation of Social Misery: A Pragmatic Reading of the Matrix Franchise.'' This is neither a ``postmodern'' or ``modern'' franchise, but one that hopes for a better future for all
125(16)
Stephanie J. Wilhelm
Matthew Kapell
``Biomorph: The Posthuman Thing.'' Machine plus human plus computer software: things, they are a-changing
141(17)
Gray Kochhar-Lindgren
The Games and Ethics of Simulation
``Strange Volutions: The Matrix Franchise as a Post-Human Memento Mori.'' Lessons about free will and choice in the new theater of ``dynamic cinema.''
158(11)
Timothy Mizelle
Elizabeth Baker
``Try the Blue Pill: What's Wrong with Life in a Simulation?'' The choice of the blue pill satisfies philosophical teachings
169(14)
Russell Blackford
Conclusion
``At the Edge of the World, Again.'' From StarWars to the newest franchise using many more mediations. Perhaps it is an allegory of a new aesthetic
183(20)
Matthew Kapell
Appendix: Getting with the Program /s of the Franchise---Users' Information
1 List of items in the franchise, with abbreviations used in this book
189(1)
2 Glossary of names and terms in the franchise
190(10)
3 Useful Internet sites
200(1)
4 Recommended bibliography
201(2)
Index 203

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