| Introduction |
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1 | (2) |
| Part I Assembling the Graphics You'll Animate in Flash |
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3 | (136) |
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5 | (28) |
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Drawing and Painting Original Art in Flash |
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33 | (32) |
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Importing Graphics into Flash |
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65 | (24) |
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Applied Advanced Drawing Techniques |
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89 | (22) |
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Using the Library for Productivity |
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111 | (28) |
| Part II Animating in Flash |
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139 | (124) |
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141 | (14) |
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Animation the Old-Fashioned Way |
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155 | (16) |
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Using Motion Tween to Animate |
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171 | (16) |
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Using Shape Tween to Morph |
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187 | (16) |
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Including Sound in Your Animation |
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203 | (24) |
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Using Layers in Your Animation |
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227 | (22) |
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Animating Using Movie Clip and Graphic Symbols |
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249 | (14) |
| Part III Adding Interactivity and Advanced Animation |
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263 | (72) |
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Making Buttons for Your User to Click |
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265 | (20) |
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Using Actions to Create Non-Linear Movies |
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285 | (28) |
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ActionScripting Applications for Advanced Interactivity |
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313 | (22) |
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335 | (1) |
| Part IV Putting It All Together for the Web |
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335 | (188) |
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Linking Your Movie to the Web |
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357 | (26) |
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Designing Your Website to Be Modular |
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383 | (20) |
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Creating an Interface to Match Your Message |
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403 | (14) |
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Optimizing Your Flash Site |
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417 | (26) |
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Advanced Animation Techniques |
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443 | (18) |
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Working on Large Projects and in Team Environments |
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461 | (18) |
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Learning How to Learn Flash |
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479 | (22) |
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501 | (22) |
| Appendixes |
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523 | (40) |
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A Shapes You Can Make Using Selection, Snap, and the Canvas Level |
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525 | (16) |
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B Programming with ActionScript |
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541 | (16) |
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557 | (6) |
| Glossary |
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563 | (6) |
| Index |
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569 | |