Sams Teach Yourself Macromedia Flash 5 in 24 Hours

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Format: Paperback
Pub. Date: 2000-01-01
Publisher(s): Sams
List Price: $26.74

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Summary

Flash is the standard for creating high-impact vector graphics, animation and sound on the Web. In addition to teaching Flash, this book teaches how to implement Flash to create effective Web sites. After establishing the basics, it covers more advanced techniques, including interface design, interactivity, collecting data, and delivering movies to the Internet.

Table of Contents

Introduction 1(2)
Part I Assembling the Graphics You'll Animate in Flash 3(136)
Basics
5(28)
Drawing and Painting Original Art in Flash
33(32)
Importing Graphics into Flash
65(24)
Applied Advanced Drawing Techniques
89(22)
Using the Library for Productivity
111(28)
Part II Animating in Flash 139(124)
Understanding Animation
141(14)
Animation the Old-Fashioned Way
155(16)
Using Motion Tween to Animate
171(16)
Using Shape Tween to Morph
187(16)
Including Sound in Your Animation
203(24)
Using Layers in Your Animation
227(22)
Animating Using Movie Clip and Graphic Symbols
249(14)
Part III Adding Interactivity and Advanced Animation 263(72)
Making Buttons for Your User to Click
265(20)
Using Actions to Create Non-Linear Movies
285(28)
ActionScripting Applications for Advanced Interactivity
313(22)
Using Smart Clips
335(1)
Part IV Putting It All Together for the Web 335(188)
Linking Your Movie to the Web
357(26)
Designing Your Website to Be Modular
383(20)
Creating an Interface to Match Your Message
403(14)
Optimizing Your Flash Site
417(26)
Advanced Animation Techniques
443(18)
Working on Large Projects and in Team Environments
461(18)
Learning How to Learn Flash
479(22)
Publishing Your Creating
501(22)
Appendixes 523(40)
A Shapes You Can Make Using Selection, Snap, and the Canvas Level
525(16)
B Programming with ActionScript
541(16)
C Resources
557(6)
Glossary 563(6)
Index 569

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