The Unified Modeling Language User Guide

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Edition: 2nd
Format: Hardcover
Pub. Date: 2005-05-19
Publisher(s): Addison-Wesley Professional
List Price: $74.89

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Summary

From the creators of the UML, a long-awaited revision of the best-seller and definitive manual to optimizing use of the UML.

Author Biography

Grady Booch, James Rumbaugh, and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.

Table of Contents

Preface xiii
Part 1 Getting Started 1(44)
Chapter 1 Why We Model
3(10)
The Importance of Modeling
4(4)
Principles of Modeling
8(2)
Object-Oriented Modeling
10(3)
Chapter 2 Introducing the UML
13(24)
An Overview of the UML
14(3)
A Conceptual Model of the UML
17(15)
Architecture
32(2)
Software Development Life Cycle
34(3)
Chapter 3 Hello, World!
37(8)
Key Abstractions
38(3)
Mechanisms
41(2)
Artifacts
43(2)
Part 2 Basic Structural Modeling 45(70)
Chapter 4 Classes
47(14)
Getting Started
47(2)
Terms and Concepts
49(5)
Common Modeling Techniques
54(5)
Hints and Tips
59(2)
Chapter 5 Relationships
61(14)
Getting Started
62(1)
Terms and Concepts
63(6)
Common Modeling Techniques
69(5)
Hints and Tips
74(1)
Chapter 6 Common Mechanisms
75(14)
Getting Started
76(1)
Terms and Concepts
77(7)
Common Modeling Techniques
84(4)
Hints and Tips
88(1)
Chapter 7 Diagrams
89(14)
Getting Started
90(1)
Terms and Concepts
91(5)
Common Modeling Techniques
96(5)
Hints and Tips
101(2)
Chapter 8 Class Diagrams
103(12)
Getting Started
103(2)
Terms and Concepts
105(1)
Common Modeling Techniques
106(7)
Hints and Tips
113(2)
Part 3 Advanced Structural Modeling 115(92)
Chapter 9 Advanced Classes
117(16)
Getting Started
117(1)
Terms and Concepts
118(12)
Common Modeling Techniques
130(1)
Hints and Tips
131(2)
Chapter 10 Advanced Relationships
133(18)
Getting Started
134(1)
Terms and Concepts
135(13)
Common Modeling Techniques
148(1)
Hints and Tips
149(2)
Chapter 11 Interfaces, Types, and Roles
151(12)
Getting Started
151(2)
Terms and Concepts
153(4)
Common Modeling Techniques
157(4)
Hints and Tips
161(2)
Chapter 12 Packages
163(12)
Getting Started
164(1)
Terms and Concepts
165(5)
Common Modeling Techniques
170(4)
Hints and Tips
174(1)
Chapter 13 Instances
175(10)
Getting Started
175(1)
Terms and Concepts
176(6)
Common Modeling Techniques
182(1)
Hints and Tips
183(2)
Chapter 14 Object Diagrams
185(8)
Getting Started
185(2)
Terms and Concepts
187(1)
Common Modeling Techniques
188(3)
Hints and Tips
191(2)
Chapter 15 Components
193(14)
Getting Started
193(1)
Terms and Concepts
194(9)
Common Modeling Techniques
203(3)
Hints and Tips
206(1)
Part 4 Basic Behavioral Modeling 207(78)
Chapter 16 Interactions
209(16)
Getting Started
210(1)
Terms and Concepts
211(10)
Common Modeling Techniques
221(1)
Hints and Tips
222(3)
Chapter 17 Use Cases
225(14)
Getting Started
225(3)
Terms and Concepts
228(8)
Common Modeling Techniques
236(1)
Hints and Tips
237(2)
Chapter 18 Use Case Diagrams
239(10)
Getting Started
239(2)
Terms and Concepts
241(1)
Common Modeling Techniques
242(6)
Hints and Tips
248(1)
Chapter 19 Interaction Diagrams
249(18)
Getting Started
250(1)
Terms and Concepts
251(10)
Common Modeling Techniques
261(4)
Hints and Tips
265(2)
Chapter 20 Activity Diagrams
267(18)
Getting Started
268(1)
Terms and Concepts
269(11)
Common Modeling Techniques
280(4)
Hints and Tips
284(1)
Part 5 Advanced Behavioral Modeling 285(64)
Chapter 21 Events and Signals
287(10)
Getting Started
287(1)
Terms and Concepts
288(5)
Common Modeling Techniques
293(3)
Hints and Tips
296(1)
Chapter 22 State Machines
297(22)
Getting Started
298(2)
Terms and Concepts
300(15)
Common Modeling Techniques
315(3)
Hints and Tips
318(1)
Chapter 23 Processes and Threads
319(12)
Getting Started
320(1)
Terms and Concepts
321(5)
Common Modeling Techniques
326(4)
Hints and Tips
330(1)
Chapter 24 Time and Space
331(8)
Getting Started
331(1)
Terms and Concepts
332(3)
Common Modeling Techniques
335(3)
Hints and Tips
338(1)
Chapter 25 State Diagrams
339(10)
Getting Started
340(1)
Terms and Concepts
341(2)
Common Modeling Techniques
343(4)
Hints and Tips
347(2)
Part 6 Architectural Modeling 349(82)
Chapter 26 Artifacts
351(10)
Getting Started
351(1)
Terms and Concepts
352(3)
Common Modeling Techniques
355(5)
Hints and Tips
360(1)
Chapter 27 Deployment
361(8)
Getting Started
361(1)
Terms and Concepts
362(4)
Common Modeling Techniques
366(2)
Hints and Tips
368(1)
Chapter 28 Collaborations
369(14)
Getting Started
369(2)
Terms and Concepts
371(5)
Common Modeling Techniques
376(6)
Hints and Tips
382(1)
Chapter 29 Patterns and Frameworks
383(12)
Getting Started
383(2)
Terms and Concepts
385(4)
Common Modeling Techniques
389(5)
Hints and Tips
394(1)
Chapter 30 Artifact Diagrams
395(14)
Getting Started
395(1)
Terms and Concepts
396(2)
Common Modeling Techniques
398(9)
Hints and Tips
407(2)
Chapter 31 Deployment Diagrams
409(12)
Getting Started
409(2)
Terms and Concepts
411(2)
Common Modeling Techniques
413(6)
Hints and Tips
419(2)
Chapter 32 Systems and Models
421(10)
Getting Started
421(2)
Terms and Concepts
423(3)
Common Modeling Techniques
426(2)
Hints and Tips
428(3)
Part 7 Wrapping Up 431(6)
Chapter 33 Applying the UML
433(4)
Transitioning to the UML
433(2)
Where to Go Next
435(2)
Appendix A UML Notation 437(6)
Appendix B Rational Unified Process 443(8)
Glossary 451(12)
Index 463

Excerpts

The Unified Modeling Language (UML) is a graphical language for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. The UML gives you a standard way to write a system's blueprints, covering conceptual things such as business processes and system functions, as well as concrete things such as classes written in a specific programming language, database schemas, and reusable software components. This book teaches you how to use the UML effectively. This book covers UML version 2.0. Goals In this book, you will Learn what the UML is, what it is not, and why the UML is relevant to the process of developing software-intensive systems. Master the vocabulary, rules, and idioms of the UML and, in general, learn how to "speak" the language effectively. Understand how to apply the UML to solve a number of common modeling problems. The user guide provides a reference to the use of specific UML features. However, it is not intended to be a comprehensive reference manual for the UML; that is the focus of another book,The Unified Modeling Language Reference Manual, Second Edition(Rumbaugh, Jacobson, Booch, Addison-Wesley, 2005).The user guide describes a development process for use with the UML. However, it is not intended to provide a complete reference to that process; that is the focus of yet another book,The Unified Software Development Process(Jacobson, Booch, Rumbaugh, Addison-Wesley, 1999). Finally, this book provides hints and tips for using the UML to solve a number of common modeling problems, but it does not teach you how to model. This is similar to a user guide for a programming language that teaches you how to use the language but does not teach you how to program. Audience The UML is applicable to anyone involved in the production, deployment, and maintenance of software. The user guide is primarily directed to members of the development team who create UML models. However, it is also suitable to those who read them, working together to understand, build, test, and release a software-intensive system. Although this encompasses almost every role in a software development organization, the user guide is especially relevant to analysts and end users (who specify the required structure and behavior of a system), architects (who design systems that satisfy those requirements), developers (who turn those architectures into executable code), quality assurance personnel (who verify and validate the system's structure and behavior), librarians (who create and catalogue components), and project and program managers (who generally wrestle with chaos, provide leadership and direction, and orchestrate the resources necessary to deliver a successful system). The user guide assumes a basic knowledge of object-oriented concepts. Experience in an object-oriented programming language or method is helpful but not required. How to Use This Book For the developer approaching the UML for the first time, the user guide is best read linearly. You should pay particular attention to Chapter 2, which presents a conceptual model of the UML. All chapters are structured so that each builds upon the content of the previous one, thus forming a linear progression.For the experienced developer seeking answers to common modeling problems using the UML, this book can be read in any order. You should pay particular attention to the common modeling problems presented in each chapter. Organization and Special Features The user guide is organized into seven parts: Part 1Getting Started Part 2Basic Structural Modeling Part 3Advanced Structural Modeling Part 4Basic Behavioral Modeling Part 5Advanced Behavioral Modeling Part 6Architectural Modeling Part 7Wrapping Up The user guide contains two appendices: a summary of t

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