Xcode 4

by
Format: Paperback
Pub. Date: 2011-06-28
Publisher(s): Wiley
List Price: $53.49

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Summary

Xcode 4 (Developer Reference) takes readers step-by-step through the process of developing modern OS X and iOS applications using Apple#x19;s fully updated, free, object oriented programming environment, Xcode 4. Apple#x19;s Xcode suite contains gigabytes of documentation, sample code, utilities, and companion applications, which are well covered in this book. This book is the ultimate guide to the new Xcode 4 suite, helping developers to tame the complex environment and develop killer apps. Xcode 4 (Developer Reference) brings developers familiar with Xcode 3 up to speed on all the radical new features and completely redesigned user interface of Xcode 4 and also introduces readers unfamiliar with the old suite to the lucrative world of Apple development.#xA0;

Author Biography

Richard Wentk is a professional developer, and a technology writer with more than fifteen years experience in publishing. He covers Apple products and developments for MacWorld UK and MacFormat magazines, writes about technology and business strategy, and is the author of the popular Cocoa in Wiley's Developer Reference series.

Table of Contents

Preface.

Acknowledgments.

Introduction.

Part I: Getting Started.

Chapter 1: Introducing Xcode 4.

Chapter 2: Getting and Installing Xcode.

Chapter 3: Building Applications from Templates.

Chapter 4: Navigating the Xcode Interface.

Chapter 5: Working with Files, Frameworks, and Classes.

Chapter 6: Using Documentation.

Chapter 7: Getting Started with Interface Builder.

Chapter 8: Creating More Advanced Effects with Interface Builder.

Part II: Going Deeper.

Chapter 9: Saving Time in Xcode.

Chapter 10: Using the Organizer.

Chapter 11: Managing Certificates and Provisioning.

Chapter 12: Working with Builds, Schemes, and Workspaces.

Chapter 13: Customizing Builds for Distribution and Advanced Development.

Chapter 14: Using Version Control.

Part III: Creating Fast and Reliable Code.

Chapter 15: Getting Started with Code Analysis and Debugging.

Chapter 16: Testing Code with Instruments.

Chapter 17: Creating Unit Tests.

Part IV: Appendixes.

Appendix A: Using Xcode's Tools and Utilities.

Appendix B: Working with Other Editors.

Appendix C: Understanding Compiler Technology.

Index.

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